Image Comics Five Weapons Book Six Comic Book Five of Hearts Art Saw Weapon

Let me take you back to a world where everyday weapons with silly names became the tools of heroes, and where a comic book artist with a genuinely strange vision dreamed up something the industry had not quite seen before. That is the simplest way to describe what you are looking at with Five Weapons, and specifically this issue, Book Six, with the telling subtitle Five of Hearts. This is a comic from the Image Comics stable, and for anyone who has followed the weird and wonderful output of that publisher, those two words alone carry a lot of expectations — offbeat concepts, bold artwork, characters that refuse to fit tidy formulas. Five Weapons delivers on all of it, and this particular issue sits right in the meat of the story, the part where a series that started as a fun premise starts flexing its real narrative muscle.

So let me set the scene for anyone arriving fresh, because this book rewards a newcomer almost as much as it rewards a long-time reader. The premise of Five Weapons, created by Jimmie Robinson, is gloriously odd in the best way. Imagine a school where the curriculum is not reading, writing, and arithmetic, but the mastery of thirteen signature weapons — each one a distinct craft, each taught by its own dedicated faction. Now imagine the tension that naturally swirls through an institution like that, where every student is chasing prestige and every weapon-craft claims superiority over the rest. Into this world walks a kid named Tyler Shainline, whose journey through the school is the backbone of the entire series, and whose story gets genuinely complicated as the factions and their rivalries pull him in every direction at once.

Now, what makes this particular issue, Book Six with the Five of Hearts title attached to it, such an interesting piece of the puzzle is the way it ramps the emotional stakes alongside the physical ones. Early issues of Five Weapons established the wild premise and got us all giggling at the sheer audacity of a hero-school built around ceremonial weapons. But Jimmie Robinson is not content to coast on a clever concept forever, and by Book Six he starts paying off threads he was planting from the very first issue. The Five of Hearts angle brings a more personal, more intimate kind of conflict into play, the sort that makes you care about the characters rather than just the gimmick. It is the moment where a fun, quirky comic grows braver and proves it has staying power.

If you are unfamiliar with Image Comics, a little context is useful, because it explains why a book like this exists at all. Image was founded as a haven where creators could own their work outright, a place where artists and writers with audacious ideas could put them out without surrendering control to a corporate machine. That founding spirit lives in every issue of Five Weapons. This is not a licensed tie-in or a committee-worked franchise; it is a genuine creator-owned vision, start to finish, driven by one artist’s singular imagination. When you hold this issue you are holding the product of a creator with total control and total investment in the world he built, and that authenticity radiates off every page. Jimmie Robinson has a distinctive visual voice, bold lines, expressive characters, page layouts that break the grid when a scene needs it, and it is all unmistakably his.

Which brings me to the artwork, because you do not read a comic like this and walk away talking only about the plot. Robinson is a cartoonist who clearly loves the physicality of his characters and the sheer fun of drawing seventeen different ways for someone to hold a blade or a staff. The action in Five Weapons is kinetic and readable, fighting that reads clearly panel to panel, choreography you can follow even in the chaos of a multi-character brawl. And the character work is just as strong as the brawling. There are faces in this book with real personality behind them, reactions that sell the humor and the heartbreak, design choices that make each hero and each faction instantly recognizable the moment they reappear. The art in Book Six is the series firing on all cylinders, and it is a big part of why this issue is worthwhile to own.

Let me talk about the collectible side of things now, because I know that is what a fair number of you are here for, and because this issue has genuine appeal as a piece of the run. The Image Five Weapons series is the kind of book that develops a following precisely because of its offbeat charm and its creator-owned pedigree, and individual issues from the run find their way onto shelves and into longboxes for years to come. Book Six sits in a particularly sweet spot as the story deepens, a point where the series has established its characters and is now rewarding readers who stuck around. Whether you are assembling a complete run, chasing the specific arcs, or simply grabbing an issue that looks cool and reads great, this one earns its place. It is the kind of comic that prompts a delighted explanation when someone spots it on your shelf.

I should be upfront about condition, because I always think collector-grade honesty is the only route that does not come back to bite you, and this is a Pre-Owned copy. What that means in straight terms is that this issue has had at least one reader before it reached you, which is hardly a surprise for a comic of its vintage, but I want to be clear that this is being offered as a solid, honest reading copy in Pre-Owned condition rather than being dressed up as something it is not. The distinction matters to collectors, and I would rather state it plainly than have anyone feel misled after the package arrives. If you are building a display-grade specimen, condition grading is something to chase on your own terms; but if your goal is to read a great book, the honest Pre-Owned route is a perfectly valid and much friendlier place to start.

And honestly, for a book like this, reading condition is a very fair context. Five Weapons is a comic that begs to be read — it was made to be opened and enjoyed, to be passed around and argued over with friends. A copy that has been read a few times has done exactly what this comic was designed to do, and as long as the pages are intact and the story is complete, which they are, you are getting the whole experience. There is no lost magic in a book that has been enjoyed before. If anything, the slight evidence of prior readers just means this is a book people actually wanted to open, the way any good comic should be. You are not sacrificing a thing in the reading department by opting for this Pre-Owned copy rather than hunting down something shrink-wrapped.

Let me also make the case for why this belongs in a physical collection specifically, rather than just as a file on a tablet. There is something particular about the physical artifact of a comic from this era that digital reading cannot replicate. The paper, the size, the way the art sits across a full spread, the texture of a page in your hands, the satisfying weight of an issue you can set on a stack — this is a medium that was built to be handled. A page in a comic is not a phone screen; it is a designed object, and Jimmie Robinson composes full pages as complete visual statements that reward looking before you even start reading the word balloons. Owning the physical Five Weapons Book Six lets you experience that composition the way it was drawn to be seen, and that is a reason unto itself to keep this series on a shelf in the real world.

There is also the simple pleasure of completing something. If you have been picking up Five Weapons as the series came and went, or if you have decided to go back and collect the run because you fell in love with the concept, every issue you add is one step closer to a complete set, and this Book Six is a key piece of that progression. Series fans know that an incomplete run is a nagging itch that never quite scratches, and nailing down a middle issue like this one is how you finally quiet it. Even if you are just dabbling, an issue that splits the difference between the wild setup of the early numbers and the payoff of the later ones is a smart, satisfying choice. Either way, you are not stuck with a start you can never continue or an ending you never reached the beginning of.

Let me loop back to the story one more time, because I never want the craft to get lost in the chatter about collectibility. The reason this series earned a following in the first place is that under all the weapons and the factions and the comedy, Jimmie Robinson built characters you root for and an idea that sticks. The school setting lets him play with all sorts of social commentary about cliques and competition and fitting in, wrapped inside a package that is just relentlessly fun to look at. Book Six, with its Five of Hearts focus, is where that emotional undercurrent starts surfacing more clearly, and it is genuinely satisfying to watch a clever premise turn into a story with actual heart. That mix — big-dumb-fun on the surface, real feeling underneath — is a hard balance, and Robinson makes it look easy.

Now, the practical stuff, because a comic is a delicate thing and how it travels matters. Comics are thin, they are flat, and they are far more fragile than people assume, vulnerable to corner bends, spine crushes, and moisture in a way that most books simply are not. Knowing that, the right way to ship a comic is with real protection — a rigid mailer or firm backing so the book cannot flex, plenty of cushioning so the edges survive the trip, and packaging that keeps the elements out. When a store takes that kind of care with the comics it sends out, it tells you everything you need to know about how much they respect the item and, by extension, how much they respect you as a buyer. That is exactly the standard you are looking at here, and it should give you genuine confidence that your issue will arrive crease-free and ready to read or display.

I like that this transaction is not complicated. You are getting a genuinely fun, visually bold issue from a creator-owned Image Comics series, in an honest Pre-Owned condition that makes it a friendly entry point, packaged by a store that clearly knows how to ship a comic without mangling its corners. There is no mystery to it and no need to gamble on quality. The listing tells you what you are getting, the store backs it, and the protective packaging gets it to you whole. It is one of those easy, satisfying purchases — the kind you are glad you made the moment you slide the book out of the mailer and give the cover a happy once-over.

So if this one has caught your eye, whether you are a longtime Five Weapons fan filling in a gap, a collector who loves the Image creator-owned catalog, or just someone who spotted a cool cover and wants to give a great comic a chance, the door is open. You can find this very issue waiting for you at https://www.ebay.com/itm/127919850201, offered by Wiredwizard, a store that sends its comics out with the kind of protective packaging that keeps the corners sharp and the spine crisp for the whole journey. Give it a read, find a spot for it on the shelf, and enjoy the strange, wonderful world Jimmie Robinson built. Five hearts, thirteen weapons, and one very good reason to click that listing.

AI FAQ — Five Weapons Book Six (Image Comics)

1. What is Five Weapons about?
It is a creator-owned comic series by Jimmie Robinson about a school where students learn to master thirteen signature weapons, each taught by a distinct faction, with rivalry and politics swirling around the student body.

2. Who created Five Weapons?
The series was created by Jimmie Robinson, who writes and draws it, making it a fully creator-owned project published under the Image Comics banner.

3. What does the Five of Hearts subtitle in Book Six refer to?
The Five of Hearts element of this issue brings a more personal, emotional conflict into the story, moving beyond the school’s antics to deepen the characters and their stakes.

4. Is this a good issue for a newcomer to the series?
It is broadly enjoyable, but since it sits in the middle of the story arc, starting earlier in the run will give a reader fuller context for the characters and the ongoing rivalries.

5. What condition is this copy in?
This copy is Pre-Owned. It is being offered honestly as a solid reading copy with intact pages and a complete story, not dressed up as a graded or display specimen.

6. Why is this issue worth collecting?
Book Six is a key point in the run where the story deepens and rewards readers who have followed along, making it a satisfying piece for anyone assembling the full series.

7. Is the artwork a major part of the appeal?
Yes. Jimmie Robinson’s bold linework, expressive character design, and kinetic, readable action are a defining feature of the series and a big reason this issue is worth owning.

8. What makes Five Weapons distinctive among Image Comics titles?
Like many Image books it is creator-owned, so it is driven entirely by one artist’s singular vision rather than a corporate committee, giving it a distinctive voice and a consistent look.

9. How is a comic like this packed for shipping to stay in good shape?
It is shipped with rigid backing or a firm mailer, plenty of cushioning, and protection from moisture so the corners and spine survive transit without bending.

10. Which store is selling this and what is the listing link?
The issue is sold by the store Wiredwizard, and the listing can be found at the eBay URL https://www.ebay.com/itm/127919850201.


Discover more from Wiredwizards Store

Subscribe to get the latest posts sent to your email.

More Articles & Posts

Discover more from Wiredwizards Store

Subscribe now to keep reading and get access to the full archive.

Continue reading